I first saw this technique being used in this music video and I wanted to emulate it the best I can. I experimented with angles in the film I did at Camberwell and it can be seen here in about 06.55 being used for a dream sequence. It worked well for this cause but editing it in film format was painstakingly long and memory/RAM heavy.
I got re-acquintated with these 3D 'wiggly' gifs browsing Reddit and thought I'd give it a go again, some interesting results and I would like to do more.
(Quality may be a bit fuzzy as taken on my iPhone and I had to majorly reduce the file size)
An interesting thing I noticed is the timing between frames that I set. The black and white gifs have no time delay but the third and fourth have a delay of 0.1 seconds. I think the timing all comes down to the actual content - 0.1 for more scenic shots and no delay for something that is action packed and has a lot going on in both foreground and background (a gig for example). It's also important how many angles you take, the last one has 3 angles and the rest only have 2.
The more angles = less time delay you need.
Next, I'll like to try some portraiture shots, so a minor warning to my friends that I may be quite insistent of taking your picture in upcoming meetings.
TTFN
Impressive stuff, the tree one looks totally 3D to me
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